How to Make an App for Beginners (2020): Even If You Are Never Programmed a Single Line Of Code..
Hello and welcome to how to make an app for beginners in
this I'm going to show you how to make an app even if you've never programmed
a single line of code before. Now by the end of these next 10 lessons you'll
have built these apps and user interfaces and I'll also show you how to put
them on your phone so that you can show your friends and family but more
importantly I'm going to teach you the fundamental skills that you'll need to
build any sort of app so by taking these beginner lessons you're going to get a
really nice and solid foundation in iOS app development. From there you'll want
to grab my free 7 Day App Action Plan where you can create a customized app
roadmap just to build your app you also want to join our active Facebook
community where you can get help and support from myself and the team and tons
of other people learning IOS just like you so that you're never stuck or alone
on your journey to create apps. Now the last time I taught this it was viewed
by over 1.2 million people and tons of success stories came out of it, ton of
people created their own mobile apps as you can see some of them on the wall
behind me. Now I know that's all going to come for you too but it all starts
right here right now are you ready let's do it welcome to Code With Chris the
place to be if you want to learn how to make an app. I'm Chris and I'm so glad
you're here first things First how do you create an app from scratch well it
all starts with a program called X code where you design the user interface for
your app and write you code that gets turned into an iPhone app which you can
publish to the App Store where millions of people can download and use it
before that let's backtrack a bit though. X code is a program you can download
for free and the code I'll be teaching you how to write is called the Swift
programming language don't be intimidated if you've never coded before because
I guarantee you'll get the hang of it next X code can only be installed on Mac computers
but if you don't have access to one you do not need to spend thousands of
dollars to buy one instead check out my video on X code for Windows using Mac Stadium
first. Alright so with that out of the way let's dive in and let me show you
around X code so the first thing you're going to want to do is to download X code
if you haven't already and all you have to do is hit CMD + Spacebar on your
keyboard to launch Spotlight. Type in App Store to launch it and then in the
search bar type in X code and that's going to find it now I've already got it
installed so if you don't you want to go ahead and do that I'm gonna warn you
though it's a pretty big application so it does take a little while to install
and if you can't if it gives you an error message or something like that scroll
down check on the compatibility if you click it tells you what version of macOS
it needs for this one it needs 10.13.6 but whenever they upgrade X code this number
gets higher and higher so your. You might have to update your version of macOS
in order to install X code also keep in mind the size here even though it says
6.1 Gigs it sometimes needs a little extra space in order to do the installation
so once you have it installed go ahead and open it you're gonna be greeted with
a dialog like this what we're going to do in this video is create a brand new X
code project so click on create a new X code project if you don't see that
dialog for some reason maybe you've launched X code before you can always go up
to file go to New and choose project and that's gonna get you to the same place
now there's a bunch of different templates that you can start with to help you
just be a little quicker in terms of what you want to create what we're going
to want in this lesson is to be under this iOS tab because there are different platforms
you can build for using X code and Swift which is the great thing about learning
these two things but we're going to do iOS today and we're going to choose
Single View App and that's going to give us our basic one-page app or one
screen app next we're going to want to configure some of the option for our new
projects such as what the name is what the unique ID of it is and for the
product name you can name it something I'm going to choose hello world like
that the team drop-down you might not have a team here and that's not going to
matter right now but you will want to create a team when it gets to the point
where you want to put the app on your actual device and I'll show you how to do
that later on in the series organization name I would either put your company
name or your personal name and then what's common under organization identifier
is comm dot and then your name or your company name so combine with the product
name that's going to be the bundle identifier you're gonna see this term used
quite a bit it's basically like the unique ID for the app that you're creating
when you publish your app when you upload it to the app store and that sort of
stuff you're going to need that bundle ID okay so next very important is to
make sure your language is set to Swift because that's what we're learning here
you can leave these guys unchecked and then click on next and you can also
leave source control unchecked as well we're not going to go through that right
now go ahead and click create and you're
gonna have your brand new X code project now it kind of looks intimidating because
there's all these checkboxes and dropdowns and you know this interface to someone
who hasn't seen it before is pretty confusing but I'm gonna walk through it
with you right now and I also have a reference sheet for you with a diagram and
all the keyboard shortcuts for X code so make sure you grab that in the
description below so we're going to start on the left hand side of the interface
and this is the Navigator area you'll notice across the top that there are
different tabs that you can click it might not be so clear in the beginning but
these are different navigators that you can choose by far the most common one
you'll be using is this project navigator where you can see all of the files in
your X code project now clicking on any of these files will change what's in
the middle that's called the editor area so for instance right now we have this
first project file clicked on and that's why we see all of the project properties
in the editor area if we click on View Controller .Swift you're going to see
that this turns into the code editor so that you can write swift code go ahead
and click on Main .Story board and this is going to change into an editor where
you can customize the screen for your app we're going to be doing this shortly
this is actually called interface builder so you can kind of get what why that
name is the way it is next let's go to Assets .xcassets this is where you're going
to put all the images for your project that you're going to use and then Launch
screen .Story board is another sort of interface builder file where you can
customize the launch screen and then the info.plist has some further properties
for your project so at a high level those are the files that by default are
included inside your X code project now moving along to the right side of the
screen we've got the utilities pane and what you see here depends on what
you're clicking on inside of the editor area so it's like a further drill down
so for instance if we go into the Main .Story board and I click on this white
area which is my view or my screen it's going to show me further details about
that and in the View controller .Swift if I click on let's say some piece of code
then it's going to tell me something related with that but keep in mind that
again there are some different tabs with this utilities pane as you can see up
here so if we're going into the Main .Story board you can see that there are a
couple more tabs and that's because I can configure properties for this element
so it looks like X code has experienced an internal error but usually these are
fine you can just close the project and we launch it I'm not going to do that
right now it's fine across the top of the interface you have your X code
toolbar now on the left side of the toolbar you have some buttons to run your
project and stop your project and then to the right of that this is actually a
drop-down where you can select the destination on which to run your project now
if you plug in your phone you can actually select your phone from that
drop-down but if you don't have a phone plugged in don't worry because X code
has a bunch of simulators where you can run your project on and it's going to
show it on the screen we're gonna do that in just a second in the middle here
you have your status bar it's gonna show you what's going on with your project
what it's doing right now and then on the right-hand side there are a couple of
more controls here which we're going to get to in second but in the rightmost
part of that toolbar you're gonna see these buttons which are really helpful to
you right now it's just to hide and show these different areas that we're
talking about if you click this middle one you'll notice that it brings up this
little tray down here that we really haven't talked about yet and this pane
down here is called the debug console and when you're running your project and
let's say an error happens you're gonna get some details about that error in
this debug console so by default it's hidden if you want to show it all you
have to do is click this button to bring it up so these are the major sections
of the X code user interface it's not that complicated once you know right what
we're gonna do now is go ahead and run our project on a simulator so in that
drop-down that I showed you by default right now it's iPhone XR you can select
any one you want to try out and just click this big play button right here it's
going to launch that the iOS Similar now the first time you do this it might
take a couple of minutes but then subsequent times is going to be a lot faster
after the simulator has launched so you actually don't really need a physical
iPhone device if you don't have one you can still build and test your app now
there's one quick thing I want to mention and that is if your simulator is way
too big for your screen and you can't see all of it you can actually scale it
down so you can either go up to the menu of the simulator and choose you know
physical size or point accurate or pixel accurate you can use these shortcuts
CMD+1, CMD+2 or CMD+3 to change the size of the simulator that you see so just
a handy tip for you in case the simulator is way too large for your screen so
when your app has launched you're going to see this white screen and that's
because we haven't really added anything to our app yet but before we do that
let's talk about how that X code project turned into this app that I'm seeing
in the simulator this to layer is the view it's the screen that the user sees
now you can configure this view from the Main. Story board file in your X code
Project the second layer under that is called the View Controller. Now this
code file is responsible for managing the view for instance when the user taps
on the view it's going to let the view controller know and then you can write
code inside that view controller to handle that tap to either run some process
in the background or maybe display some new information on the screen you get
the idea now this view controller is represented by the View Controller. Swift
file in your X code project and as we said before if you click on that file the
editor area turns into the code editor where you can write Swift code to manage
the view now if your app has multiple screens in most cases each screen is just
going to have its own view and view controller now let's go back into X code
and we're going to stop our project and we're going to add something to the
view so that there's something to see let's hit on the stop icon right here and
then click on main storyboard so you're seeing the interface builder and now
I'm going to introduce you to this button here called the library button so if
we click this it's going to bring up a list of objects or UI elements that you
can add to your view type in the label to search for this guy and all you have
to do is click and drag it onto your view like this now you're going to see
that label on your view right here now you can drag it around and you can
position it but that's not really going to do anything because X code actually
has its own way of positioning and sizing layout items X code uses a system
called auto layout to position and size the elements on the screen this system
makes it easier for you to design a single interface that looks good on iPhone,
iPad and all the other screen sizes of future iOS devices now basically all you
have to do is specify a list of rules for each element that dictates how it
should be positioned and how it should be sized relative to other elements on
the screen for example this element should be the same height as this other
element or maybe this element should be centered on the screen these rules are
called constraints and in lesson two you're going to learn a lot more about
Auto layout and Auto layout constraints but for now let's jump back into X code
and take a look at how we can position and center our label on the screen
alright so back in interface builder I want you to select your label just to
make sure that it's highlighted and then down here there are a couple of
buttons where you can add Auto layout constraints so click on not add new constraints
but this button called a line because we want to basically align this label in
the center of the screen so we're gonna check horizontally and vertically in
container and then click add to constraints and you can instantly see these
lines here that represent the constraints you just added as well as the label
being centered on the screen if you've made an error don't worry check it out
right here this is called the document outline and it basically shows you all
of the elements and all of the constraints that are in your view right now so
just open up constraints you can highlight your constraints that you've added
maybe you've made an error or something like that you can either delete them
right now I can hit delete and get rid of them or if you highlight them in the
utilities pane on the right hand side in this size inspector or they there's
different inspectors that you can select make sure that you're looking at
either the attributes inspector or the size inspector and then you can edit
some of the properties for your constraint I'm going to show you just the
leading them right now off of the document outline so they're gone I'm gonna do
it again so you can hit your label now and you can go into a line and select
horizontally and vertically in container and then add two constraints like that
the next thing we're going to do is we're going to edit that word inside the
label so make sure your label is highlighted and then on the right hand side
again make sure you're looking at the attributes inspector right her under text
you're going to be able to just type in whatever you want I'm gonna type in
hello world and voila so click on the Run button on your X code project and
it's gonna launch the simulator once again and you should be seeing something that
looks like this congratulations you built your first step to get a copy of the
recap notes of what we went over today as well as some practice exercises just
click right over here or find it in the description below in the next lesson
you're going to be building this in X code but first if you like this video
please give it a thumbs up and subscribe to my channel by hitting that red
subscribe button below and if you don't want to miss the next lesson just hit
that Bell icon to get notified of when it gets released now I want to turn it
over to you with the skills that you're going to learn are you going to build
an app or a game let me know by leaving a quick comment below and then just
click on that thumbnail for lesson 2 and I'll see you there bye

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